From the Xbox Accessibility Showcase event, held today, comes the announcement that the Xbox will begin adding accessibility labels to maps of games available in its various online stores, depending on the accessibility capabilities they offer.
This way, players who have a certain type of disability will no longer have to waste time looking for reviews and opinions online, or even dare at their own risk with buying game titles without knowing. if they are qualified. the accessibility they need to be able to enjoy it.
The new beacons will begin to be available from today in the Microsoft Store for members of the Xbox Accessibility Insiders League (XAIL)., although Xbox suggests that it may possibly be available to all users as well.
From Xbox, they also point out that while the labels are now starting in the Microsoft Store, in the coming months they also plan to take them to the Xbox.com website, the Xbox app for PC, in addition to the Xbox Game Pass apps. .
From the Microsoft gaming platform plans to seek feedback from members of the Xbox Accessibility Insiders League (XAIL) before proceeding with the accessibility tag extension, seeking to refine the tag experience by clearly defining the specific criteria to which games must answer apply specific tags to them based on their accessibility characteristics.
In this direction, be part of a list of 20 characteristics, with the possibility of extension, which will be taken into account to establish certain labels or others in the games.
Secondly, Microsoft Store Also Adds “Featured Accessibility” Section In which it will show a series of games in different categories based on accessibility features, while filtering by accessibility type will hit search results over the next few months as shown.
In addition to this, there will also soon be a quick setup for enabling or disabling accessibility features, global color filters on the Xbox Series X / S so that people with color blindness can customize the color display. in games, apps and menus, also a night mode with adjustable filters and brightness, power button dimmer control and programming options, and finally a free course for game developers on the fundamentals of accessibility, which will be available on Microsoft Learn at the end of this October.