Xbox Cloud Gaming Releases First Community Update

0

Microsoft released its first Xbox Cloud Gaming community update, with Kevin LaChapelle, Vice President and Head of Xbox Cloud Gaming Platform, and Catherine Gluckstein, Vice President and Head of Products. The report gives fans an overview of the current state of its cloud service and the improvements made by the Xbox team. Other than those things, the first report from the community probably means one thing: Xbox might expand even more in the future.

That’s not far off the mark, especially after Gluckstein mentioned that hourly Xbox Cloud Gaming usage was “up over 1800% since this time last year.” The team has already made a lot of progress in improving the service, including making it accessible on different devices outside of consoles and making Cloud Gaming a little more appealing to all types of gamers.

“Over the past year, we’ve been focused on extending Cloud Gaming to new players across more devices and markets,” said Stephanie Sevilla, Xbox Cloud Gaming Product Manager. “Today, with a Game Pass Ultimate subscription in select markets, you can play games from your PC, phone, tablet, or console, like Batman: Arkham Knight, Crusader Kings III, Marvel’s Guardians of the Galaxy, or MLB: The Show 22 Or you can choose one of many Xbox Game Studio titles, such as Forza Horizon 5, Psychonauts 2, Microsoft Flight Simulator, or Halo Infinite.If you’re on the go and don’t have a controller with you, no Minecraft Dungeons, Tunic, Hades, and HItman 3 are examples of touchscreen games that can be played without a physical controller.

Additionally, the team mentions the launch of the Xbox app on Samsung 2022 smart TVs, which further expands gamers’ choices of where to play their games. According to Nicole Hilbert, product manager of the Xbox Cloud Gaming team, there are also some improvements in different sections of Cloud Gaming. In addition to changes to touch controls (location of menu buttons on the screen and adjustment of menu button transparency) and the new chatting friend on iOS, the team also introduced performance and latency improvements in game streaming for iOS and Android gamers, enabling more responsive and smoother stream playback across devices.

Xbox Cloud Gaming is already available in 22 markets, and two of its recent additions are Argentina and New Zealand. And with the team’s aspiration to continue the service’s ongoing progress and success, LaChapelle encouraged the Cloud Gaming community to continue participating in the Xbox Cloud Gaming team’s efforts through feedback.

“Feedback is so important,” LaChapelle said. “We read everything you share with us, and specifically, if you have any ideas on how we can improve your gaming experience, please share them as a number of you have already done so, and you know, I would like to tell you that many of these ideas will come to fruition in the near future.

Share.

Comments are closed.