The 10 Best Xbox Games of 2022 (So Far)

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You knew this was coming. After going through the best games of 2022, the best Switch games of 2022, and the best PlayStation games of 2022, Xbox was clearly next. Like Sony, Microsoft still supports two consoles simultaneously: the Xbox One and the new Xbox Series X|S. With the tech giant buying up studios like Bethesda and Activision Blizzard over the past two years, the Xbox family’s first-party lineup will undoubtedly flourish over the next decade. For now, however, the best thing about owning an Xbox isn’t its exclusives, but the sheer number of games you can play with an Xbox Game Pass subscription. The subscription service offers hundreds of games worth playing, with more added every month, many on release day. If Xbox is able to return to the top of the gaming industry, like it did in the days of Xbox 360, Game Pass will clearly be a huge reason. Exactly half of the games below are playable on Game Pass right now, including our number one pick. It’s only five years old, but Xbox Game Pass has become the defining feature of the console and the biggest reason to buy an Xbox One or Xbox Series X|S.

Oh, and here are 10 After reasons: the 10 best Xbox games of 2022 so far.




Hike to Yomi is a side-scrolling parade-based samurai fighting game set during the Edo period in Japan, shot in black and white with artificial screen aging effects added to evoke Akira Kurosawa’s samurai films from the 1950s and 1960s. It’s a relatively simple action game that nevertheless offers opportunities for exploration and multiple, possibly converging paths through its world. It’s an often beautiful game throughout, but especially in the afterlife. It’s more distinct and surreal than the parts of the game trying to remind you Yojimbo and Seven Samurai. What comes next feels unreal. Hike to Yomi is an admirable attempt to bring samurai cinema to the gamer audience. Hopefully more of us will engage with the source material.—Kevin Fox, Jr.





The wonders of Tiny Tina is a nice reintroduction to the looter-shooter space, drawing on multiple RPG legacies to make for a fun, if a bit teenage, experience. It may be more fun to play than to listen to, but it’s far from intolerable. In fact, a good time should be had by everyone in the party. The combination of ranged and melee weapons with magic, special skills and companions like a little dragon allows for frantic and thrilling gameplay in a colorful and surprisingly engaging world.—Kevin Fox, Jr.





King of Fighters XV lives up to the series standard by featuring lightning-fast combat, vibrant character designs, and an electrifying soundtrack. In fact, his biggest battle is against the past. Its tutorial and barebones missions do little to welcome new players, making it unlikely to appeal to anyone not already familiar with the series. Despite King of Fighters XV‘s quality of life flaws, there’s no denying that it’s still a good fighting game. It’s just as fast-paced and entertaining as previous entries in the franchise and ushers the series into a new era with vastly improved netcode, but it puts up so many barriers to entry that it’s hard to recommend to newcomers to the genre or franchise.Charlie Wacholz




Good toys are, at their core, fun to play with, and Legos aren’t just good; they are unbelievable toys. Each Lego Star Wars set embodies this sense of play and fun as you play with what it means to be Star Wars, turning fascist wizards, soldiers, politicians, killer robots and pirates into charming toys. skywalker saga is no different, and his unabashed Star Wars enjoyment is contagious. Even as a hardcore fan, I felt my admiration and passion for this rich world rise the same way visiting Galaxy’s Edge or a good episode of clone wars would have. A simple beat-’em-up with a few puzzles and the masterful music of John Williams doing a lot of heavy lifting would be nice. In place, Lego Star Wars: The Skywalker Saga doesn’t just go above and beyond to remind you why you should love Star Wars, but testifies how much the people who created it love Star Wars.—Charlie Wacholz



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It starts with a fairly familiar Western trope. Bandits attack your character’s property, killing your child and kidnapping your partner. Instead of working for an evil rancher or railroad worker, you quickly learn that the attackers are working for man-eating sirens. Weird WestThe world of is full of such supernatural horrors, including specters and werewolves. Both the townsfolk and roaming thieves are somewhat accustomed to dealing with these beings, though some civilians have a harder time than others. In addition to seeing the scenery as a combination of aerial view of Dishonoredblack magic steampunk and Red Dead Redemption‘s prestige Spaghetti Western formula, I found myself comparing Weird West at Fallout: New Vegas, which had an optional Wild Wasteland perk setting that settled the madness. It’s a fun world that ends up being darker and more intense than silly, with humor often stemming from the absurd.—Kevin Fox, Jr.



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This loving homage to late ’80s and early ’90s multiplayer beat ’em ups focuses like a laser on the nostalgia of a certain generation. It’s not just that it’s based on the Turtles’ version of the first cartoon and toy series (with the original voice actors), the same era that inspired the beloved arcade brawler. from 1989; the whole genre is so inherently old-fashioned that it can’t help but feel like a long-lost game from 30 years ago. If you miss teaming up with your friends to bang generic punks and thugs in a cartoonish version of New York, The Shredder’s Revenge will turn back time for you. It wouldn’t make this list if it were just nostalgia, though; The Shredder’s Revenge adds enough modern tweaks to drag this formula into the 21st century. It’s an example of a game that does what it sets out to do as well as it could.Garrett Martin




The third in Roll7’s arty, lo-fi skateboard game series follows the typical trajectory of a video game series: everything is bigger, longer, deeper. Tougher, even. It has characters. Quite a story, even. At its heart, it’s still the thumb-aching, fast-twitch trick machine that OlliOlli has always been, but with the narrative and world-building elements so developed it doesn’t always feel like the elegant puzzle engine that it was. It’s neither good nor bad – it depends on your personal taste – but it’s all done with the same charm and cool aesthetic that the series is known for. And considering it’s been seven years since the last time we dived into a new OlliOlli, that’s very cool. World is truly welcome.—Garrett Martin



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You know what’s just full of respect? Andrew Shouldice Tunic. That’s what. This single-player adventure jam doesn’t go easy on its puzzles, believing its players will be able to think through every tricky scenario presented to them. He also has a deep and overt respect for Nintendo games from the 80s, especially the original. The Legend of Zelda; this is evident not only in the isometric view and the general environment of the game, but also in its game manual, which is not only a mystical and sacred text that the adorable fox hero must seek, but also a recreation of an NES-era instruction booklet. Tunic sifts through shared experiences from our gaming past to create something new and unique enough to exist outside of the easy lure of nostalgia.—Garrett Martin




You’d be forgiven for thinking Ring of Elden was the only game released that year. For three solid months, it seemed like the one thing everyone was talking about, writing about, or even playing. From Software has blasted their signature RPG formula into one of the biggest open-world games in memory, making it more accessible than their previous Souls games, but also even more mysterious and unsettling. Its massive, secret-filled world is clearly influenced by The Legend of Zelda: Breath of the Wild, but with the brutality and subtle approach to storytelling you expect from a Souls game. It may be a little too big, and turns into a bit of a chore in the late game, but Ring of Elden remains an almost unthinkable feat. I was dropped there for over 170 hours and still come back occasionally to look for caves or ashes that I might have overlooked. Ring of Elden has a way of setting up camp in your head and refusing to leave that few games can match.—Garrett Martin




You can think of sleeper citizen as a sort of digital board game set in a sci-fi dystopia beset by terminally ill capitalism and all the creeping dehumanization that entails. It’s a game about work and death where the only levity comes from the relationships we make with others – yes, the friends we’ve made along the way, but not as mundane or obvious as it sounds. It challenges what it means to be a person in a system that inherently submits personality to business and wealth, and it probably won’t surprise you that the answers it ends up with aren’t always the most optimistic or uplifting. . Here has Dough Cameron Kunzelman has described its “melancholic realism” as part of a trend alongside other story-based games that are largely hostile to the domination of capitalism, and he echoes the impossibility of thinking seriously about this medium. , to this industry and, well, to all aspects. of today’s society without mentioning the impersonal economic system that drives it. It’s an intoxicating RPG that respects your time and wits, and one of this year’s must-play games.—Garrett Martin

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