OPPO could follow Samsung to introduce ray tracing to smartphones

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Samsung is more or less on track to introduce ray tracing to smartphones. But when it launches this technology – initially reserved for PCs and now entering console games – on its next flagship smartphone powered by the Exynos 2200, it will be closely followed by OPPO. The Chinese OEM at its annual developer conference in Shanghai recently presented this development which now has smartphone fanatics on their toes.

The new Exynos chipset will feature AMD’s RDNA-2-based GPU, which will make the former capable of ray tracing. The chipset is expected to be seen first in the upcoming Galaxy S22 series next year. Now OPPO has also demonstrated ray tracing on its smartphone at ODC21.

Apparently, the handset used in the demo is apparently an OPPO Reno6 series phone, which runs the MediaTek Dimesity 1200 SoC. The OPPO phone’s processor supports ray tracing, a graphics rendering method for making games look lifelike with realistic lighting.

The technology, as said, was initially exclusive to computers. It’s only been a few years since game consoles like Sony’s PlayStation 5 and last year’s Xbox consoles have been using ray tracing. OPPO’s ray tracing technology for phones is based on the Vulkan API and is part of the ColorOS operating system.

According to OPPO, the idea of ​​ray tracing, its work, will not be limited to just gaming. It will actually help you with live wallpapers, AR apps, image filters and more. The technology is expected to debut next year, keeping the schedule close to Samsung’s.


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