Infinity Ward Releases Modern Warfare 2 Beta Community Update


Infinity Ward has released its community update for gamers. At the same time, they also addressed the important issues that arose during the beta and their future action plan.

Call of Duty: Modern Warfare 2 Open Beta Weekend 1 is finally over. The open beta received massive appreciation from the community as the game received many improvements that were missing in the previous game.

However, fans have raised concerns regarding numerous issues in the game. Surprisingly, Infinity Ward has released a statement on its course of action for these issues. They decided to fix gameplay exploits, including players’ alleged method of undoing slides. Here’s a full look at the community update.

Read more: Modern Warfare 2 Beta: How to Play in 3rd Person Mode and Adjust the FOV Slider

Hello, #MW2 players!

It was amazing to see so many of you participating in Weekend 1 of our multiplayer beta on Sony platforms, and we hope that even more of you will join us for Weekend 2 across all platforms.

There has already been a fantastic amount of feedback on Reddit and social media, as well as a ton of stats collected from our end. Along with the new maps and modes we have planned for Weekend 2, we also have a few changes (and new things we’re trying) that we’ll be sharing with you this week.

Throughout the first weekend, we played the game, watched the game in progress, read your comments, and talked to many of you.

At a high level, leading into weekend two, we:

  • Fixed various crashes
  • Fixed some gameplay exploits
  • Fixed some geolocation and map lighting issues
  • Updated progress for some Gunsmith related bugs

Here are some things we heard from you:

Minimap Points Rules

  • Currently in the MW2 beta, we only display enemy player points when a drone is active. The design reason is that we don’t want to punish players for shooting their weapons. We also want players to actively search for the origin of a gunshot instead of just going straight to where the dot is on the minimap. We are continuing to gather feedback on how the game is going as it relates to this topic.

target tracking

  • We’ve seen comments that it’s hard to track targets once you’re engaged in a firefight. We agree this is an issue, and have made changes to reduce the opacity of muzzle smoke and increase the visibility of muzzle flash to help engage someone shooting at you. These changes should help you keep up with your opponents in combat.
  • We’re also looking at other ways to visually differentiate between enemies and friends aside from the standard nameplates above opposing players’ heads. We’ll try some changes on weekend two… later this week.

User interface

  • We’ve seen the comments about difficulty modifying perk packages, managing loadouts, and accessing the armory. We have identified some user experience issues and bugs. These are things we won’t be able to fix in time for Beta Weekend Two, but they’re a priority before launch.


  • We have seen various comments about the Perk Package system. Some players love it and others think it’s an unnecessary departure from the original system. We think it’s a good overhaul of how perks work and how a match progresses overall. We’ve also balanced the ultimate perks to be more powerful the more you earn them later in the game. We’ll continue testing throughout Beta Weekend Two, including dramatically speeding up the win rate of these to see how players respond. Our goal remains to improve the flow of all benefits prior to launch.
  • Dead Silence is another hot topic as many players have expressed a desire to see it as an advantage instead of an upgrade in the field. We believe it is important to the health of the game that rushers cannot move at high speed without consequence. Dead Silence as a field upgrade strikes a balance between freedom of movement and combat predictability.


  • The MP beta week one footstep audio was very loud, giving players long-range directional information on enemies. For weekend two, we have a few changes coming. We are reducing the audio range of footsteps for different player movement states (jog, sprint, and tactical sprint). This will help mitigate the cost of moving around the map. The second change is that enemy and friendly footsteps are now separate. This should help players better understand what’s going on as things unfold on the battlefield. More details to follow.


  • Sentiment around the removal of slide undo remains positive. We know the workaround and are thinking about how to handle it for weekend two of the beta. Additionally, we have some other slide changes for the launch, which will make this movement a bit smoother and faster.

Stay tuned to the Infinity Ward Channels for more details on the changes we’ll be rolling out for the beta ahead of weekend two.

The second beta weekend is open to all platforms. It will be available from Thursday, September 22, starting at 10:00 a.m. PT, through Monday, September 26. PlayStation, Xbox, and PC players can play together during this time without difficulty.

Read more: Modern Warfare 2 Beta: How to Play 120FPS on PS5


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