Digital Foundry breaks down how Halo Infinite performs on every Xbox console


At Eurogamer, Digital Foundry has been very busy bringing all the different console versions of Infinite halo at their own pace, and there were some pretty interesting results.

Testing the Xbox One, Xbox One X, Series S, and Series X versions of the excellent new shooter from 343 Industries revealed that in some cases the One X had the upper hand over the new Series S console.

The Xbox One X version of the game, which Digital Foundry describes as a “dramatic improvement” over the rather lackluster Xbox One port, surprisingly manages to produce better picture quality than the S series in its Quality mode setting. :

“The image quality of the S-series is significantly lower than that of the Xbox One X. The dynamic 4K of the One X descends instead of a locked-down 1080p, with the same 30fps goal. In truth, it looks like a big cut and we’re hoping to see an upgrade to 1440p at some point for the S-series. As far as settings go, the near-to-far foliage design is the same between One X and S-Series, just like The quality of texture filtering, depth of field, and even shadows are comparable. There are some differences, however, even minor ones: Trees are rendered slightly farther apart on Xbox One X, but that’s a subtle change. texture is also very similar, although a bit more blurry on the S series due to the lower resolution. “

“… there are certain scenarios where the S series seems to have the better of the old machine in terms of assets, but even so, the Xbox One X is the sharper and cleaner of the two when running at 4K. dynamic. “

Elsewhere it’s pretty much business as usual, the Xbox One struggles compared to other versions, its singular quality mode was at 1080p / 30fps and still stuttered in places – most notably in open world areas. of gaming, which Digital Foundry doesn’t push all consoles – and dynamic resolution that can drop to as low as 720p in battles.

Unsurprisingly, the X Series comes out on top with baselayer performance at 60fps, near solid 4K presentation, better textures, and a 120Hz mode that performs reasonably well but certainly seems to have its issues:

“The resolution drops sharply, residing in a resolution window of 1564×960 to 2460×1440 in our samples. Nonetheless, the bottom line is worth examining: the majority of traversal and indoor missions run at 120 fps without problem, except for the minor drops below. That said, performance fluctuates more sharply in combat, or when the stage is generally busier in general, pushing up to a minimum of 80 frames per second. the performance range here is too jarring – especially since Xbox’s VRR support at the moment doesn’t seem to work smoothing out the Halo Infinite jerkiness. “

The last aspect of console versions discussed is load time with Digital Foundry noting that:

“Overall, it looks like the X and S series are absolutely dominating the next-gen consoles to go from A to B – as you would expect with the move to solid-state storage. Let’s start with the single load. of the game world, after starting the application. From the main menu, the X series goes into gameplay after 12.6 seconds, the S series at 16.7 seconds, but then we have to wait a full minute for them. latest generation machines – 59 seconds on One X and 61 seconds on Xbox One basis. “

Are you playing Halo Infinite on any of the older Xbox console models? Are you having problems or are you quite happy with its performance so far? Let us know below.


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